导航
  • 报考
  • 备考
  • 政策

报考

备考

复习资料

政策

行业动态

学习python小游戏代码,你就可以做python滑雪游戏了

环球青藤·2020-05-07 13:26:36浏览250 收藏25

请输入下面的图形验证码

提交验证

预约成功

我知道了
摘要 很多人开始学习编程都会选择python,并且也会将python用在实际生活中,不过有很多伙伴也打算用python做游戏,所以小编建议大家可以学习python小游戏代码,今天环球网校的小编就来和大家讲讲python小游戏代码,希望这篇文章可以为你带来帮助。

本文实例为大家分享了python实现滑雪游戏的具体python小游戏代码,供大家参考,python小游戏代码具体内容如下

# coding: utf-8

# 滑雪小游戏 import sys import pygame import random from pygame.locals import *

# 滑雪者类 class SkierClass(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self)

# 滑雪者的朝向(-2到2) self.direction = 0 self.imgs = ["./images/skier_forward.png", "./images/skier_right1.png", "./images/skier_right2.png", "./images/skier_left2.png", "./images/skier_left1.png"] self.person = pygame.image.load(self.imgs[self.direction]) self.rect = self.person.get_rect() self.rect.center = [320, 100] self.speed = [self.direction, 6-abs(self.direction)*2]

# 改变滑雪者的朝向

# 负数为向左,正数为向右,0为向前 def turn(self, num): self.direction += num self.direction = max(-2, self.direction) self.direction = min(2, self.direction) center = self.rect.center self.person = pygame.image.load(self.imgs[self.direction]) self.rect = self.person.get_rect() self.rect.center = center self.speed = [self.direction, 6-abs(self.direction)*2] return self.speed

# 移动滑雪者 def move(self): self.rect.centerx += self.speed[0] self.rect.centerx = max(20, self.rect.centerx) self.rect.centerx = min(620, self.rect.centerx)

# 障碍物类

# Input:

# -img_path: 障碍物图片路径

# -location: 障碍物位置

# -attribute: 障碍物类别属性 class ObstacleClass(pygame.sprite.Sprite): def __init__(self, img_path, location, attribute): pygame.sprite.Sprite.__init__(self) self.img_path = img_path self.image = pygame.image.load(self.img_path) self.location = location self.rect = self.image.get_rect() self.rect.center = self.location self.attribute = attribute self.passed = False

# 移动 def move(self, num): self.rect.centery = self.location[1] - num

# 创建障碍物 def create_obstacles(s, e, num=10): obstacles = pygame.sprite.Group() locations = [] for i in range(num): row = random.randint(s, e) col = random.randint(0, 9) location = [col*64+20, row*64+20] if location not in locations: locations.append(location) attribute = random.choice(["tree", "flag"]) img_path = './images/tree.png' if attribute=="tree" else './images/flag.png' obstacle = ObstacleClass(img_path, location, attribute) obstacles.add(obstacle) return obstacles

# 合并障碍物 def AddObstacles(obstacles0, obstacles1): obstacles = pygame.sprite.Group() for obstacle in obstacles0: obstacles.add(obstacle) for obstacle in obstacles1: obstacles.add(obstacle) return obstacles

# 显示游戏开始界面 def Show_Start_Interface(Demo, width, height): Demo.fill((255, 255, 255)) tfont = pygame.font.Font('./font/simkai.ttf', width//4) cfont = pygame.font.Font('./font/simkai.ttf', width//20) title = tfont.render(u'滑雪游戏', True, (255, 0, 0)) content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255)) trect = title.get_rect() trect.midtop = (width/2, height/10) crect = content.get_rect() crect.midtop = (width/2, height/2.2) Demo.blit(title, trect) Demo.blit(content, crect) pygame.display.update() while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == pygame.KEYDOWN: return

# 主程序 def main(): ''' 初始化 ''' pygame.init()

# 声音 pygame.mixer.init() pygame.mixer.music.load("./music/bg_music.mp3") pygame.mixer.music.set_volume(0.4) pygame.mixer.music.play(-1)

# 屏幕 screen = pygame.display.set_mode([640, 640]) pygame.display.set_caption('滑雪游戏-公众号:Charles的皮卡丘')

# 主频 clock = pygame.time.Clock()

# 滑雪者 skier = SkierClass()

# 记录滑雪的距离 distance = 0

# 创建障碍物 obstacles0 = create_obstacles(20, 29) obstacles1 = create_obstacles(10, 19) obstaclesflag = 0 obstacles = AddObstacles(obstacles0, obstacles1)

# 分数 font = pygame.font.Font(None, 50) score = 0 score_text = font.render("Score: "+str(score), 1, (0, 0, 0))

# 速度 speed = [0, 6] Show_Start_Interface(screen, 640, 640) ''' 主循环 '''

# 更新屏幕 def update(): screen.fill([255, 255, 255]) pygame.display.update(obstacles.draw(screen)) screen.blit(skier.person, skier.rect) screen.blit(score_text, [10, 10]) pygame.display.flip() while True:

# 左右键控制人物方向 for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == pygame.K_a: speed = skier.turn(-1) elif event.key == pygame.K_RIGHT or event.key == pygame.K_d: speed = skier.turn(1) skier.move() distance += speed[1] if distance >= 640 and obstaclesflag == 0: obstaclesflag = 1 obstacles0 = create_obstacles(20, 29) obstacles = AddObstacles(obstacles0, obstacles1) if distance >= 1280 and obstaclesflag == 1: obstaclesflag = 0 distance -= 1280 for obstacle in obstacles0: obstacle.location[1] = obstacle.location[1] - 1280 obstacles1 = create_obstacles(10, 19) obstacles = AddObstacles(obstacles0, obstacles1)

# 用于碰撞检测 for obstacle in obstacles: obstacle.move(distance)

# 碰撞检测 is_hit = pygame.sprite.spritecollide(skier, obstacles, False) if is_hit: if is_hit[0].attribute == "tree" and not is_hit[0].passed: score -= 50 skier.person = pygame.image.load("./images/skier_fall.png") update()

# 摔倒后暂停一会再站起来 pygame.time.delay(1000) skier.person = pygame.image.load("./images/skier_forward.png") skier.direction = 0 speed = [0, 6] is_hit[0].passed = True elif is_hit[0].attribute == "flag" and not is_hit[0].passed: score += 10 obstacles.remove(is_hit[0]) score_text = font.render("Score: "+str(score), 1, (0, 0, 0)) update() clock.tick(40) if __name__ == '__main__': main()

以上就是有关于python小游戏代码的全部内容,小编希望大家所学的python知识可以用在自己的工作领域中,毕竟作为一个应用类的技能,最终还是要应用在实际领域中才能发挥它的作用,环球网校的小编在这里祝大家学有所成,并彻底掌握python的使用方法。想获取更多有关python的知识,可以点击下方资料下载链接。

展开剩余
资料下载
历年真题
精选课程
老师直播

注册电脑版

版权所有©环球青藤All Rights Reserved